Children of Paranoia
ALL WARS HAVE RULES
Rule Number One: No killing innocent bystanders.
Rule Number Two: No killing anyone under the age of eighteen.
BREAK THE RULES, BECOME THE TARGET
Since the age of eighteen, Joseph has been assassinating people on behalf of a cause that he believes in but doesn't fully understand. The War is ageless, hidden in the shadows, governed by a rigid set of rules, and fought by two distinct sides-one good, one evil. The only unknown is which side is which. Soldiers in the War hide in plain sight, their deeds disguised as accidents or random acts of violence amidst an unsuspecting population ignorant of the brutality that is always inches away.
Killing people is the only life Joseph has ever known, and he's one of the best at it. But when a job goes wrong and he's sent away to complete a punishingly dangerous assignment, Joseph meets a girl named Maria, and for the first time in his life his singleminded, bloody purpose fades away.
Before Maria, Joseph's only responsibility was dealing death to the anonymous targets fingered by his superiors. Now he must run from the people who have fought by his side to save what he loves most in this world. As Children of Paranoia reaches its heart-in-throat climax, Joseph will learn that only one rule remains immutable: the only thing more dangerous than fighting the War...is leaving it.
Level 4.4, 18 Points
|Grouped Work ID||4e717d1b-7b28-568d-d717-b382125d114e|
|Grouping Title||children of paranoia|
|Grouping Author||trevor shane|
|Grouping Language||English (eng)|
|Last Grouping Update||2021-07-28 04:51:48AM|
|Last Indexed||2021-07-28 05:11:30AM|
|Novelist Primary ISBN||9780525952374|
|available_at_addison||Online OverDrive Collection|
|detailed_location_addison||Online OverDrive Collection|
|display_description||“Like The Bourne Identity turned inside-out.”—Christopher Farnsworth, author of Blood Oath|
This is a war. It’s been going on for generations. If you’re lucky, it will be your generation that ends it…
At least that’s what the young ones are told before they turn eighteen. At that age they become fair game, and must kill or be killed in a secret war between two distinct sides—one good, one evil. The only unknown is which side is which. Hidden in plain view, the battles are fought through assassinations disguised as accidents or the work of senseless thugs.
|owning_library_addison||Addison Public Library Online|
|owning_location_addison||Online OverDrive Collection|
|series||Children of paranoia|
|series_with_volume||Children of paranoia|1|
|title_display||Children of Paranoia|
|title_full||Children of Paranoia|
|title_short||Children of Paranoia|